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<li class="navelem"><a class="el" href="dir_80876d1476b72d92a9650b7ee3516e4c.html">TeamCurriculumDesign</a></li><li class="navelem"><a class="el" href="dir_1c44a597e253ab5e08d0f071e929694a.html">Scenes</a></li>  </ul>
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<div class="fragment"><div class="line"><a id="l00001" name="l00001"></a><span class="lineno">    1</span><span class="comment">//</span></div>
<div class="line"><a id="l00002" name="l00002"></a><span class="lineno">    2</span><span class="comment">// Created by lenovo on 2021/8/21.</span></div>
<div class="line"><a id="l00003" name="l00003"></a><span class="lineno">    3</span><span class="comment">//</span></div>
<div class="line"><a id="l00004" name="l00004"></a><span class="lineno">    4</span> </div>
<div class="line"><a id="l00005" name="l00005"></a><span class="lineno">    5</span><span class="preprocessor">#ifndef TEAMCURRICULUMDESIGN_BASESMALLSCENE_H</span></div>
<div class="line"><a id="l00006" name="l00006"></a><span class="lineno">    6</span><span class="preprocessor">#define TEAMCURRICULUMDESIGN_BASESMALLSCENE_H</span></div>
<div class="line"><a id="l00007" name="l00007"></a><span class="lineno">    7</span> </div>
<div class="line"><a id="l00008" name="l00008"></a><span class="lineno">    8</span> </div>
<div class="line"><a id="l00009" name="l00009"></a><span class="lineno">    9</span><span class="preprocessor">#include &lt;vector&gt;</span></div>
<div class="line"><a id="l00010" name="l00010"></a><span class="lineno">   10</span><span class="preprocessor">#include &lt;QJsonObject&gt;</span></div>
<div class="line"><a id="l00011" name="l00011"></a><span class="lineno">   11</span><span class="preprocessor">#include &quot;Objects/BaseObject.h&quot;</span></div>
<div class="line"><a id="l00012" name="l00012"></a><span class="lineno">   12</span><span class="preprocessor">#include &quot;Objects/Brick.h&quot;</span></div>
<div class="line"><a id="l00013" name="l00013"></a><span class="lineno">   13</span><span class="preprocessor">#include &quot;../Utils/Const.h&quot;</span></div>
<div class="line"><a id="l00014" name="l00014"></a><span class="lineno">   14</span><span class="preprocessor">#include &quot;../Actors/Mobs/BaseMob.h&quot;</span></div>
<div class="line"><a id="l00015" name="l00015"></a><span class="lineno">   15</span> </div>
<div class="line"><a id="l00019" name="l00019"></a><span class="lineno"><a class="line" href="class_base_small_scene.html">   19</a></span><span class="keyword">class </span><a class="code hl_class" href="class_base_small_scene.html">BaseSmallScene</a> {</div>
<div class="line"><a id="l00020" name="l00020"></a><span class="lineno">   20</span><span class="keyword">public</span>:</div>
<div class="line"><a id="l00021" name="l00021"></a><span class="lineno"><a class="line" href="struct_base_small_scene_1_1_base_object_creator.html">   21</a></span>    <span class="keyword">struct </span><a class="code hl_struct" href="struct_base_small_scene_1_1_base_object_creator.html">BaseObjectCreator</a> {</div>
<div class="line"><a id="l00022" name="l00022"></a><span class="lineno">   22</span>        std::string type_name;</div>
<div class="line"><a id="l00023" name="l00023"></a><span class="lineno">   23</span>        <span class="keywordtype">double</span> pos_x, pos_y;</div>
<div class="line"><a id="l00024" name="l00024"></a><span class="lineno">   24</span>        <span class="keywordtype">double</span> width, height;</div>
<div class="line"><a id="l00025" name="l00025"></a><span class="lineno">   25</span>        <span class="keywordtype">bool</span> can_go_through, can_climb;</div>
<div class="line"><a id="l00026" name="l00026"></a><span class="lineno">   26</span>        std::vector&lt;std::pair&lt;Point, int&gt;&gt; points;</div>
<div class="line"><a id="l00027" name="l00027"></a><span class="lineno">   27</span>        <span class="keywordtype">double</span> move_speed = 0;</div>
<div class="line"><a id="l00028" name="l00028"></a><span class="lineno">   28</span>    };</div>
<div class="line"><a id="l00029" name="l00029"></a><span class="lineno">   29</span>    <span class="keyword">typedef</span> std::pair&lt;bool, BaseObjectCreator&gt; LayerAndBaseObject;<span class="comment">//前一个变量记录是否为前景物体</span></div>
<div class="line"><a id="l00030" name="l00030"></a><span class="lineno">   30</span>    <span class="keyword">typedef</span> std::vector&lt;LayerAndBaseObject&gt; LABOList;</div>
<div class="line"><a id="l00031" name="l00031"></a><span class="lineno">   31</span> </div>
<div class="line"><a id="l00032" name="l00032"></a><span class="lineno"><a class="line" href="struct_base_small_scene_1_1_base_mob_creator.html">   32</a></span>    <span class="keyword">struct </span><a class="code hl_struct" href="struct_base_small_scene_1_1_base_mob_creator.html">BaseMobCreator</a> {</div>
<div class="line"><a id="l00033" name="l00033"></a><span class="lineno">   33</span>        std::string name;</div>
<div class="line"><a id="l00034" name="l00034"></a><span class="lineno">   34</span>        <span class="keywordtype">double</span> pos_x, pos_y;</div>
<div class="line"><a id="l00035" name="l00035"></a><span class="lineno">   35</span>    };</div>
<div class="line"><a id="l00036" name="l00036"></a><span class="lineno">   36</span> </div>
<div class="line"><a id="l00037" name="l00037"></a><span class="lineno">   37</span>    <span class="keyword">typedef</span> std::vector&lt;BaseMobCreator&gt; BMCList;</div>
<div class="line"><a id="l00038" name="l00038"></a><span class="lineno">   38</span>    <span class="keyword">typedef</span> std::vector&lt;std::pair&lt;LABOList, BMCList&gt;&gt; LBPair;</div>
<div class="line"><a id="l00039" name="l00039"></a><span class="lineno">   39</span> </div>
<div class="line"><a id="l00040" name="l00040"></a><span class="lineno">   40</span><span class="keyword">private</span>:</div>
<div class="line"><a id="l00041" name="l00041"></a><span class="lineno">   41</span>    <span class="keywordtype">int</span> width, height;<span class="comment">//小场景的宽高</span></div>
<div class="line"><a id="l00042" name="l00042"></a><span class="lineno">   42</span>    <span class="keyword">static</span> <span class="keyword">const</span> <span class="keywordtype">int</span> NormalBrickWidth = 30;</div>
<div class="line"><a id="l00043" name="l00043"></a><span class="lineno">   43</span> </div>
<div class="line"><a id="l00044" name="l00044"></a><span class="lineno">   44</span><span class="keyword">public</span>:</div>
<div class="line"><a id="l00045" name="l00045"></a><span class="lineno">   45</span>    LABOList objectList;<span class="comment">//定义详见BaseScene类</span></div>
<div class="line"><a id="l00046" name="l00046"></a><span class="lineno">   46</span>    BMCList mobs;</div>
<div class="line"><a id="l00047" name="l00047"></a><span class="lineno">   47</span> </div>
<div class="line"><a id="l00048" name="l00048"></a><span class="lineno">   48</span>    <a class="code hl_class" href="class_base_small_scene.html">BaseSmallScene</a>(<span class="keywordtype">int</span> width, <span class="keywordtype">int</span> height,</div>
<div class="line"><a id="l00049" name="l00049"></a><span class="lineno">   49</span>                   LABOList frontObjectList, BMCList mobs);</div>
<div class="line"><a id="l00050" name="l00050"></a><span class="lineno">   50</span> </div>
<div class="line"><a id="l00056" name="l00056"></a><span class="lineno">   56</span>    <span class="keywordtype">void</span> <a class="code hl_function" href="class_base_small_scene.html#a1f53dec9a4488adbdcf31eff7916709c">setOffset</a>(<span class="keywordtype">int</span> offset_x, <span class="keywordtype">int</span> offset_y);</div>
<div class="line"><a id="l00057" name="l00057"></a><span class="lineno">   57</span> </div>
<div class="line"><a id="l00058" name="l00058"></a><span class="lineno">   58</span>    <span class="keyword">enum</span> Connectivity {</div>
<div class="line"><a id="l00059" name="l00059"></a><span class="lineno">   59</span>        BLOCKED = 0,</div>
<div class="line"><a id="l00060" name="l00060"></a><span class="lineno">   60</span>        UP = 1,</div>
<div class="line"><a id="l00061" name="l00061"></a><span class="lineno">   61</span>        DOWN = 2,</div>
<div class="line"><a id="l00062" name="l00062"></a><span class="lineno">   62</span>        LEFT = 4,</div>
<div class="line"><a id="l00063" name="l00063"></a><span class="lineno">   63</span>        RIGHT = 8,</div>
<div class="line"><a id="l00064" name="l00064"></a><span class="lineno">   64</span>        UP_DOWN = UP | DOWN,</div>
<div class="line"><a id="l00065" name="l00065"></a><span class="lineno">   65</span>        UP_DOWN_LEFT = UP_DOWN | LEFT,</div>
<div class="line"><a id="l00066" name="l00066"></a><span class="lineno">   66</span>        UP_DOWN_RIGHT = UP_DOWN | RIGHT,</div>
<div class="line"><a id="l00067" name="l00067"></a><span class="lineno">   67</span>        ALL = UP_DOWN_LEFT | RIGHT,</div>
<div class="line"><a id="l00068" name="l00068"></a><span class="lineno">   68</span>        UP_LEFT = UP | LEFT,</div>
<div class="line"><a id="l00069" name="l00069"></a><span class="lineno">   69</span>        UP_LEFT_RIGHT = UP_LEFT | RIGHT,</div>
<div class="line"><a id="l00070" name="l00070"></a><span class="lineno">   70</span>        UP_RIGHT = UP | RIGHT,</div>
<div class="line"><a id="l00071" name="l00071"></a><span class="lineno">   71</span>        DOWN_LEFT = DOWN | LEFT,</div>
<div class="line"><a id="l00072" name="l00072"></a><span class="lineno">   72</span>        DOWN_LEFT_RIGHT = DOWN_LEFT | RIGHT,</div>
<div class="line"><a id="l00073" name="l00073"></a><span class="lineno">   73</span>        DOWN_RIGHT = DOWN | RIGHT,</div>
<div class="line"><a id="l00074" name="l00074"></a><span class="lineno">   74</span>        LEFT_RIGHT = LEFT | RIGHT,</div>
<div class="line"><a id="l00075" name="l00075"></a><span class="lineno">   75</span>    };</div>
<div class="line"><a id="l00076" name="l00076"></a><span class="lineno">   76</span> </div>
<div class="line"><a id="l00083" name="l00083"></a><span class="lineno">   83</span>    <span class="keyword">static</span> <a class="code hl_class" href="class_base_small_scene.html">BaseSmallScene</a> <a class="code hl_function" href="class_base_small_scene.html#a472ac708abe03595a138ce0710ba1cab">getSmallScene</a>(BaseSmallScene::Connectivity connectivity, <span class="keywordtype">bool</span> isStartRoom = <span class="keyword">false</span>);</div>
<div class="line"><a id="l00084" name="l00084"></a><span class="lineno">   84</span> </div>
<div class="line"><a id="l00090" name="l00090"></a><span class="lineno">   90</span>    <span class="keyword">static</span> <a class="code hl_class" href="class_base_object.html">BaseObject</a> *<a class="code hl_function" href="class_base_small_scene.html#a0520c23d353d42fd5263bbec08d6df4c">createInstanceFromCreator</a>(<span class="keyword">const</span> LayerAndBaseObject &amp;creator);</div>
<div class="line"><a id="l00091" name="l00091"></a><span class="lineno">   91</span> </div>
<div class="line"><a id="l00097" name="l00097"></a><span class="lineno">   97</span>    <span class="keyword">static</span> <a class="code hl_class" href="class_base_mob.html">BaseMob</a> *<a class="code hl_function" href="class_base_small_scene.html#a0520c23d353d42fd5263bbec08d6df4c">createInstanceFromCreator</a>(<span class="keyword">const</span> BaseMobCreator &amp;creator);</div>
<div class="line"><a id="l00098" name="l00098"></a><span class="lineno">   98</span>};</div>
<div class="line"><a id="l00099" name="l00099"></a><span class="lineno">   99</span> </div>
<div class="line"><a id="l00100" name="l00100"></a><span class="lineno">  100</span><span class="preprocessor">#endif </span><span class="comment">//TEAMCURRICULUMDESIGN_BASESMALLSCENE_H</span></div>
<div class="ttc" id="aclass_base_mob_html"><div class="ttname"><a href="class_base_mob.html">BaseMob</a></div><div class="ttdoc">怪物类的基类</div><div class="ttdef"><b>Definition:</b> BaseMob.h:17</div></div>
<div class="ttc" id="aclass_base_object_html"><div class="ttname"><a href="class_base_object.html">BaseObject</a></div><div class="ttdoc">场景内物体基类</div><div class="ttdef"><b>Definition:</b> BaseObject.h:20</div></div>
<div class="ttc" id="aclass_base_small_scene_html"><div class="ttname"><a href="class_base_small_scene.html">BaseSmallScene</a></div><div class="ttdoc">小场景类，用于随机拼合成大场景</div><div class="ttdef"><b>Definition:</b> BaseSmallScene.h:19</div></div>
<div class="ttc" id="aclass_base_small_scene_html_a0520c23d353d42fd5263bbec08d6df4c"><div class="ttname"><a href="class_base_small_scene.html#a0520c23d353d42fd5263bbec08d6df4c">BaseSmallScene::createInstanceFromCreator</a></div><div class="ttdeci">static BaseObject * createInstanceFromCreator(const LayerAndBaseObject &amp;creator)</div><div class="ttdoc">由创建器创建新的物体对象，需要自行销毁</div><div class="ttdef"><b>Definition:</b> BaseSmallScene.cpp:189</div></div>
<div class="ttc" id="aclass_base_small_scene_html_a1f53dec9a4488adbdcf31eff7916709c"><div class="ttname"><a href="class_base_small_scene.html#a1f53dec9a4488adbdcf31eff7916709c">BaseSmallScene::setOffset</a></div><div class="ttdeci">void setOffset(int offset_x, int offset_y)</div><div class="ttdoc">由场景基类调用这个函数设置偏移</div><div class="ttdef"><b>Definition:</b> BaseSmallScene.cpp:22</div></div>
<div class="ttc" id="aclass_base_small_scene_html_a472ac708abe03595a138ce0710ba1cab"><div class="ttname"><a href="class_base_small_scene.html#a472ac708abe03595a138ce0710ba1cab">BaseSmallScene::getSmallScene</a></div><div class="ttdeci">static BaseSmallScene getSmallScene(BaseSmallScene::Connectivity connectivity, bool isStartRoom=false)</div><div class="ttdoc">由连通性获取小场景</div><div class="ttdef"><b>Definition:</b> BaseSmallScene.cpp:37</div></div>
<div class="ttc" id="astruct_base_small_scene_1_1_base_mob_creator_html"><div class="ttname"><a href="struct_base_small_scene_1_1_base_mob_creator.html">BaseSmallScene::BaseMobCreator</a></div><div class="ttdef"><b>Definition:</b> BaseSmallScene.h:32</div></div>
<div class="ttc" id="astruct_base_small_scene_1_1_base_object_creator_html"><div class="ttname"><a href="struct_base_small_scene_1_1_base_object_creator.html">BaseSmallScene::BaseObjectCreator</a></div><div class="ttdef"><b>Definition:</b> BaseSmallScene.h:21</div></div>
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